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Astrals, Cosmic Warden, Boss Slayer, Cursed Ruins

Astral Guards:

New Elite Slayer Monster

Astral Dust:

An ingredient used to create various Astral items

Dropped from Astral Guards

Astral Lantern:

Can be created by combining Lantern globe and handle dropped from Astral guards

Astral Bosses:

Three New Solo Bosses

Weaknesses:

Blood Astral - Magic

Blue Astral - Ranged

Eclipse Astral - Melee

*All combat styles can reach the Astrals from any tile on the island*

Basic Attacks:

The Astral bosses will attack constantly with magic and ranged attacks

The projectiles are distinctly different and should provide enough time to prayer flick

Left: Ranged Projectile ---------------- Right: Magic Projectile

Planetary beings:

The Astral bosses will be orbitted by colored planetary beings

The lighter color being will heal the astral every time it's on the north side of the room

The beings can only be attacked when they come near your island

Every planetary being you kill, you will gain +2% DR boost until you leave (capped at +100%)

Astral Holes:

The Astral bosses will scream "Prepare to die" and holes will spawn on the floor except for one tile

If you fail to avoid the holes, you will not die instantly but you will be hit each tick you stay on the tile

Astral Keystones:

Dropped as a rare drop from Astral bosses

Used to create Focused Astral Lanterns and Weapons

Astral Sigil:

A new sigil that can be forged

Allows you to get Astral keys as a drop from Astrals

Astral Keys:

Obtained as a drop from Astral bosses while having an Astral sigil

Used to spawn into an astral dungeon to complete and receive rewards

You can only carry one Astral key at a time

Astral Dungeons:

Astral dungeons are a dungeon that has 9 monsters spawned and a loot chest

You must kill all the monsters before looting the chest

You still spawn in a random location within the dungeon and the loot chest and monsters spawns will also be random

Your Drop Rate boost will depend on how fast you are able to complete the dungeon

Each dungeon has three different types of monsters.

Each monster uses a different combat style and protects against that style as well.

Astral Cores:

Obtained from Astral Dungeons

The Drop Rate you have for the dungeon is the rate you will receive an Astral core

Example: Under 2 minutes = 75% Drop Rate Boost & 75% chance to get a core

Astral Boxes:

A new box that can be forged using Astral cores

Cosmic Accessories:

Obtained from opening Astral boxes

Each provide a 20% Damage boost against the Cosmic Warden

Astral Lanterns:

New BIS shield items

Astral Weapons:

New focused weapons that can be forged

Can be used to kill Cosmic warden (Damage reduction if not using Astral Weapon)

Astral Weapons (Specific):

New focused weapons that can be forged

Can be used to kill Cosmic warden (Damage reduction if not using an Astral Weapon)

Provides:

+50% Damage boost in the Astral dungeon (Against weakness)

+25% Damage boost to Cosmic Warden (against correct phase)

Astral Claws:

Can be used to kill Cosmic warden (Damage reduction if not using an Astral Weapon)

Can be created by combining Blood, Blue, and Eclipse claw

The individual parts are obtained from Astral Dungeons

Astral Overwatch:

Can be forged as a focused armour

Each piece provides a 10% Damage boost against the Cosmic Warden (against correct phase)

Each piece provides a +10% Damage boost in the Astral dungeon (Against weakness)

Cosmic Warden:

A new multi boss that is server-wide

If not using Astral weapons, you will have a massive damage reduction

Drops:

The top three hitters will have a increased drop rate chance on the rare table

All other attacks who did not deal top three damage will receive x1 Cosmic Energy

Purple Phase:

During this phase the Cosmic warden will face random directions and send explosions to dodge

Blood, Blue, Eclipse Phases:

The Cosmic Warden will attack constantly with magic and ranged attacks

The projectiles are distinctly different and should provide enough time to prayer flick

During this phase, using the correct astral weapons/overwatch armour will provide a damage boost

Cosmic Energy:

All attackers of Cosmic Warden who did not receive top three damage will receive x1 Cosmic energy

Used to increase damage on future kills to potentially get in the top three

Can be used in the Cosmic store to purchase damage boosters that get consumed when Warden spawns and lasts for one kill

Cosmic Warden DMG (10%):

Cosmic Warden DMG (25%):

Cosmic Warden DMG (100%):

Cosmic Star:

New ingredient used to forge Cosmic weapons

Cosmic Weapons:

New BIS weapons created from Cosmic weapon parts, Cosmic star, and Cosmic stone

Cursed Ruins:

A new chill minigame very similar to Doomcore.

The goal is to kill waves of "Champions of Scabaras" for 3 minutes

Click the Anonymous looking door to enter the minigame.

At the end of every wave you will be directed to pray

at one of the statues located either North, South, East or West.

This will give you a chance to obtain a Cursed Key.

If you're unsuccesful, you will get activity key fragments instead.

More Kills = Higher Chance

Every unsuccessful wave will decrease your chance for a key by 5%

Once you're successful, your chance will reset to base rate

We have already began working on some amazing ideas to expand this minigame.

This is only the start and there's plenty of more to come!

Cursed Keys:

A new key obtained from Forging and Cursed Ruins.

Mask of Rebirth is a cosmetic item. It will be discontinued very soon...

Cursed Kopesh:

New mid-game weapon obtained from Cursed Ruins

Icthlarin's Cape:

Best non-discontinued cape obtained from forging.

Emblem is obtained from Cursed Ruins.

Cursed Scythe:

New AoE weapon that makes obtaining Cursed Keys much quicker.

Primary ingredients are obtained from Cursed Ruins.

Necrotic Sigil (Cursed):

Upgraded version of the Necrotic sigil that will spawn a different minion

Locust Potion:

New potion that provides 25% damage, 25% drop rate, and 5% DDR

This potion is forged and does not stack bonus with the potions required to make it.

Honey Locust required to make it is obtained only from Cursed Ruins

Moon Spawner:

New item obtained from Boss Slayer crates and Cursed Ruins.

This will reduce respawn time of Moon Bosses down to 5 ticks.

Scarab Saver:

Item obtained from Boss Slayer Crates

Scarab Salt:

Item obtained from Boss Slayer Crates

Boss Slayer Tasks:

Reaper Quick Tasks have been reworked and changed to Boss Slayer Tasks.

The Perk for this content has also been adjusted.

Talk to the "Boss Slayer Master" to get yourself a task.

(You can also cancel your task for a cost of 250m)

The major difference in this content is that you are now given 4 task options to choose from.

Each option is one of your Reaper Assignments. The amount assigned will be random.

Bonus: Eternal Donators will never get assigned more than their reaper

For every Boss Slayer Task you complete you will be rewarded:

2 Reaper Points, 500 Slayer Points, Slayer EXP

A Boss Slayer Crate

For every 5 tasks you complete, you will be rewarded a Reaper Sigil Token

Boss Slayer Crate:

New crate obtained from Boss Slayer Tasks.

Not all items are weighted equally.

Reaper Sigil Forge:

Reaper sigil tokens are obtained every 5 Boss Slayer Tasks you complete.

Misc:

Fixed an issue with duplicate Frost giant season pass tasks not completable

Increased price of Season pass in the Donator store to 1500 points

Replaced open jad crates in Season pass tasks to Mystery boxes or Cosmetic boxes

The 8th preset slot is now available for Eternal donator rank

Zygomite base rate is now 1000 and the rate of decreasing is by 100 instead of 50

Fear reaper base rate is now 3000 and the rate of decreasing is by 500 instead of 250

Potentially fixed issue with superiors disappearing once attacked

Slightly decreased the amount of slayer keys obtained from Nordic Urns

Added the ability to examine Zygomite encounter for info on next x2 potion proc

Ancient hilt can now be scrapped for 20 Ancient plates

Skully pet is now untradeable

Removed Venom from Araxxor

Buffed lootwing

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