Astral Guards:
New Elite Slayer Monster
Astral Dust:
An ingredient used to create various Astral items
Dropped from Astral Guards
Astral Lantern:
Can be created by combining Lantern globe and handle dropped from Astral guards
Astral Bosses:
Three New Solo Bosses
Weaknesses:
Blood Astral - Magic
Blue Astral - Ranged
Eclipse Astral - Melee
*All combat styles can reach the Astrals from any tile on the island*
Basic Attacks:
The Astral bosses will attack constantly with magic and ranged attacks
The projectiles are distinctly different and should provide enough time to prayer flick
Left: Ranged Projectile ---------------- Right: Magic Projectile
Planetary beings:
The Astral bosses will be orbitted by colored planetary beings
The lighter color being will heal the astral every time it's on the north side of the room
The beings can only be attacked when they come near your island
Every planetary being you kill, you will gain +2% DR boost until you leave (capped at +100%)
Astral Holes:
The Astral bosses will scream "Prepare to die" and holes will spawn on the floor except for one tile
If you fail to avoid the holes, you will not die instantly but you will be hit each tick you stay on the tile
Astral Keystones:
Dropped as a rare drop from Astral bosses
Used to create Focused Astral Lanterns and Weapons
Astral Sigil:
A new sigil that can be forged
Allows you to get Astral keys as a drop from Astrals
Astral Keys:
Obtained as a drop from Astral bosses while having an Astral sigil
Used to spawn into an astral dungeon to complete and receive rewards
You can only carry one Astral key at a time
Astral Dungeons:
Astral dungeons are a dungeon that has 9 monsters spawned and a loot chest
You must kill all the monsters before looting the chest
You still spawn in a random location within the dungeon and the loot chest and monsters spawns will also be random
Your Drop Rate boost will depend on how fast you are able to complete the dungeon
Each dungeon has three different types of monsters.
Each monster uses a different combat style and protects against that style as well.
Astral Cores:
Obtained from Astral Dungeons
The Drop Rate you have for the dungeon is the rate you will receive an Astral core
Example: Under 2 minutes = 75% Drop Rate Boost & 75% chance to get a core
Astral Boxes:
A new box that can be forged using Astral cores
Cosmic Accessories:
Obtained from opening Astral boxes
Each provide a 20% Damage boost against the Cosmic Warden
Astral Lanterns:
New BIS shield items
Astral Weapons:
New focused weapons that can be forged
Can be used to kill Cosmic warden (Damage reduction if not using Astral Weapon)
Astral Weapons (Specific):
New focused weapons that can be forged
Can be used to kill Cosmic warden (Damage reduction if not using an Astral Weapon)
Provides:
+50% Damage boost in the Astral dungeon (Against weakness)
+25% Damage boost to Cosmic Warden (against correct phase)
Astral Claws:
Can be used to kill Cosmic warden (Damage reduction if not using an Astral Weapon)
Can be created by combining Blood, Blue, and Eclipse claw
The individual parts are obtained from Astral Dungeons
Astral Overwatch:
Can be forged as a focused armour
Each piece provides a 10% Damage boost against the Cosmic Warden (against correct phase)
Each piece provides a +10% Damage boost in the Astral dungeon (Against weakness)
Cosmic Warden:
A new multi boss that is server-wide
If not using Astral weapons, you will have a massive damage reduction
Drops:
The top three hitters will have a increased drop rate chance on the rare table
All other attacks who did not deal top three damage will receive x1 Cosmic Energy
Purple Phase:
During this phase the Cosmic warden will face random directions and send explosions to dodge
Blood, Blue, Eclipse Phases:
The Cosmic Warden will attack constantly with magic and ranged attacks
The projectiles are distinctly different and should provide enough time to prayer flick
During this phase, using the correct astral weapons/overwatch armour will provide a damage boost
Cosmic Energy:
All attackers of Cosmic Warden who did not receive top three damage will receive x1 Cosmic energy
Used to increase damage on future kills to potentially get in the top three
Can be used in the Cosmic store to purchase damage boosters that get consumed when Warden spawns and lasts for one kill
Cosmic Warden DMG (10%):
Cosmic Warden DMG (25%):
Cosmic Warden DMG (100%):
Cosmic Star:
New ingredient used to forge Cosmic weapons
Cosmic Weapons:
New BIS weapons created from Cosmic weapon parts, Cosmic star, and Cosmic stone
Cursed Ruins:
A new chill minigame very similar to Doomcore.
The goal is to kill waves of "Champions of Scabaras" for 3 minutes
Click the Anonymous looking door to enter the minigame.
At the end of every wave you will be directed to pray
at one of the statues located either North, South, East or West.
This will give you a chance to obtain a Cursed Key.
If you're unsuccesful, you will get activity key fragments instead.
More Kills = Higher Chance
Every unsuccessful wave will decrease your chance for a key by 5%
Once you're successful, your chance will reset to base rate
We have already began working on some amazing ideas to expand this minigame.
This is only the start and there's plenty of more to come!
Cursed Keys:
A new key obtained from Forging and Cursed Ruins.
Mask of Rebirth is a cosmetic item. It will be discontinued very soon...
Cursed Kopesh:
New mid-game weapon obtained from Cursed Ruins
Icthlarin's Cape:
Best non-discontinued cape obtained from forging.
Emblem is obtained from Cursed Ruins.
Cursed Scythe:
New AoE weapon that makes obtaining Cursed Keys much quicker.
Primary ingredients are obtained from Cursed Ruins.
Necrotic Sigil (Cursed):
Upgraded version of the Necrotic sigil that will spawn a different minion
Locust Potion:
New potion that provides 25% damage, 25% drop rate, and 5% DDR
This potion is forged and does not stack bonus with the potions required to make it.
Honey Locust required to make it is obtained only from Cursed Ruins
Moon Spawner:
New item obtained from Boss Slayer crates and Cursed Ruins.
This will reduce respawn time of Moon Bosses down to 5 ticks.
Scarab Saver:
Item obtained from Boss Slayer Crates
Scarab Salt:
Item obtained from Boss Slayer Crates
Boss Slayer Tasks:
Reaper Quick Tasks have been reworked and changed to Boss Slayer Tasks.
The Perk for this content has also been adjusted.
Talk to the "Boss Slayer Master" to get yourself a task.
(You can also cancel your task for a cost of 250m)
The major difference in this content is that you are now given 4 task options to choose from.
Each option is one of your Reaper Assignments. The amount assigned will be random.
Bonus: Eternal Donators will never get assigned more than their reaper
For every Boss Slayer Task you complete you will be rewarded:
2 Reaper Points, 500 Slayer Points, Slayer EXP
A Boss Slayer Crate
For every 5 tasks you complete, you will be rewarded a Reaper Sigil Token
Boss Slayer Crate:
New crate obtained from Boss Slayer Tasks.
Not all items are weighted equally.
Reaper Sigil Forge:
Reaper sigil tokens are obtained every 5 Boss Slayer Tasks you complete.
Misc:
Fixed an issue with duplicate Frost giant season pass tasks not completable
Increased price of Season pass in the Donator store to 1500 points
Replaced open jad crates in Season pass tasks to Mystery boxes or Cosmetic boxes
The 8th preset slot is now available for Eternal donator rank
Zygomite base rate is now 1000 and the rate of decreasing is by 100 instead of 50
Fear reaper base rate is now 3000 and the rate of decreasing is by 500 instead of 250
Potentially fixed issue with superiors disappearing once attacked
Slightly decreased the amount of slayer keys obtained from Nordic Urns
Added the ability to examine Zygomite encounter for info on next x2 potion proc
Ancient hilt can now be scrapped for 20 Ancient plates
Skully pet is now untradeable
Removed Venom from Araxxor
Buffed lootwing