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Summer Event

Summer Tickets:

Summer Tickets are the main currency of the Summer Shop.

These can be obtained through the following activities:

- Picking Bananas, Pineapples & Watermelons — 10 per pick

- Killing AFK Crabs at home — 10 per crab

- Killing Monkeys (5 each) & Gorillas (10 each), plus a 1/100 jackpot drop of 1,500 / 3,000

Summer Shop:

Picking Fruits:

Banana, Pineapple & Watermelon stalls are found at home.

Each pick gives 1 fruit + 10 Summer Tickets.

Aggro Crabs:

Stand at the beach directly south at home and crabs will ambush you on their own.

One crab at a time, and it despawns the moment you walk away.

Each kill pays 10 Summer Tickets

Monkeys & Gorillas:

Monkeys drop Summer Tickets, fruit, boxes, Monkey baskets and the Baby monkey pet (1/1,000).

You need 5,000 total monkey kills before you can fight Gorillas.

Monkeys & Gorillas ignore all drop rate — the only two exceptions are the Banana hat (+25% DR) and the Baby monkey pet (+1% DR per tier).

Random Monkeys:

Every 5-15 minutes, 2 rare monkeys spawn among the normal ones at home.

They only have 100 HP, and their reward goes straight to your inventory (or bank if full):

- Cosmic monkey (20%) — Cosmic crate

- Omni monkey (20%) — Omni box

- Gold monkey (30%) — 10b in tokens, 1/10 for 100b, 1/100 for a Platinum Voucher

- Reaper monkey (30%) — Reaper crate

Killing one while holding a Monkey basket has a 1/2 chance to instantly finish the basket chain.

Monkey Baskets:

A 4-step basket chain, ending in a reward casket. Grab your free basket daily from the Summer Shop.

Click the basket for your task: kill 15-25 of a random colored monkey. The basket must stay in your inventory for kills to count.

Finish a task and the basket upgrades in place, then rolls a new target.

Cocktails:

Four 20 minute buffs. They only work while wearing 3+ ocean armour pieces (Reef / Coral / Tempest / Ocean's sets):

- Cocktail (banana) — +300% Damage

- Cocktail (pineapple) — +300% Drop Rate

- Cocktail (watermelon) — +100% Damage & +100% Drop Rate

- Cocktail (splash) — x2 hits on all monsters (requires an ocean weapon wielded)

Drinking one while wearing the Monkey cape doubles the duration.

Ocean's Key & Chest:

The Ocean's Chest sits at home and opens with Ocean's keys.

Keys come from the Ocean's Trio (1 guaranteed per run) and the Summer Shop (200,000 tickets).

Each key rolls 1 of 15 unique slots — you can never get a duplicate in the same cycle.

Slots contain the full Reef, Coral & Tempest sets, all four Cocktails, a Treasury crate and 50b.

Fill all 15 slots to claim an Ocean's crate, then the chest prestiges and resets.

Ocean's Trio:

A short 3-room group minigame for up to 5 players, teleport found under Seasonal.

It runs on a timer: open for 1.5 hours out of every 4.5 hours

Difficulties: Standard (3 rooms, safe HCIM deaths) and Ocean's Wrath (all 3 bosses at once, 1 death, not HCIM-safe).

Room 1 — Ocean's Warrior: melee only, hits 100% accurate, and always hunts the party member with the lowest defence. Four tentacles heal him — clear a post twice to turn it into a whirlpool that teleports you across the room.

Room 2 — Ocean's Mage: Waves roll across the room from the left, right or top — find the gap in each wall or take the hit.

Room 3 — Ocean's Archer: only one designated player can attack him. Everyone else kills the Healers — each one that reaches him restores 1/5 of his max HP. He shoots the tile you're standing on, so step off it.

Restrictions inside: sigils, auras, relics, pets, AoE, tesseract & attack-speed bonuses, OP Pot / Mythic Mix and all outside damage bonuses are disabled. Only ocean gear counts toward your max hit, and non-ocean weapons don't work.

Perfection Score & Ocean Points:

Every run scores you privately out of 1,000. 1,000 is a flawless clear.

You lose points for: not dodging an archer shot, getting rolled by a wave, taking a warrior or tentacle hit, letting a healer reach the archer (double weight), and -100 per death.

Smaller parties are scored more leniently, since you soak every mechanic yourself.

Your score becomes Ocean points, spent at the Ocean Point Store on the party creation NPC — stocking the Ocean's sigil, Cosmic Sigil, Reaper sigil & Omni pet egg.

Type ::oceanlist for the completion & best-Perfection leaderboards.

Ocean's Trio Rewards:

Every member gets loot on completion, and it all goes straight to your bank. Your Perfection Score does not affect the rolls.

- Guaranteed: 1 Ocean's key every FIVE completions

- Common (2 rolls): 1,000 fruit, Slayer/Activity keys, Platinum tokens, PVM tickets, Mythic & Legendary boxes, 5,000 Summer Tickets

- 1/5 Table: Ocean's warrior / mage / archer amulet, $100 Bond, Hand cannon shot

- 1/25 Table: Ocean's heart, 50x Mythic box, Omni box, Ocean's crate

- 1/50 Table: Ocean part (reef / coral / tempest), 250b cash

- 1/500 Table: Ocean's ring, Ocean's sigil

Ocean Armour:

Three mid-game sets from the Ocean's Chest, one per style:

- Tempest (Melee) | Coral (Magic) | Reef (Ranged) — 400 att, 180 def, level 99

Upgrade them in the Seasonal forge into the Ocean's warrior / mage / archer sets — 800 att, 1,000 str, 500 def, level 110.

All 18 ocean armour pieces count toward the 3-piece Cocktail requirement.

Ocean Weapons:

Tier 1 (free, once each, from the Summer Shop): Ocean's warrior sword, Ocean's mage wand, Ocean's archer crossbow — 700 att, 600 str, level 90.

Tier 2: Ocean's warrior sword (2h), Ocean's mage staff, Ocean's archer bow — 1,500 att, 1,200 str, level 99.

To forge a Tier 2 you must first take the Tier 1 all the way to +50% damage.

Ocean weapons are the only weapons that generate Ocean shards, and are required for the Splash cocktail bonus.

Ocean Shards:

You earn 1 Ocean shard for every hit you land while wielding an ocean weapon — anywhere in the game.

Wearing the matching Ocean's amulet for your style doubles it.

Use shards on an ocean weapon to buy +5% damage per tier, up to +50% across 10 tiers.

Progress is account-bound per weapon, survives banking/dropping, and is the only damage bonus that still works inside the Ocean's Trio.

Ocean Shards can also be obtained through the Minigames section in the scrap menu.

Ocean's Sigil:

+25% Damage and +25% Drop Rate.

From the Ocean Point Store, or the Ocean's Trio 1/500 table.

Silverback Sigil:

Works from your Sigil Pouch: +25% Drop Rate, plus +1% Shadow Gorilla double-hit chance per pet tier.

Forge it from 4 Silverback Sigil pieces (85% success) — pieces drop from Gorillas and completed Monkey baskets.

Ocean's Amulets (Degrade fast):

Three endgame amulets that will degrade to dust very fast!

Each grants x2 Ocean shards per hit landed with its own combat style — the wrong amulet gives nothing extra.

From the Ocean's Trio 1/5 table.

Ocean's Ring:

A 330 attack / 330 defence ring, dropped by the Ocean's Trio on the 1/500 tables.

Ocean's Trio 1hr:

Click it to force the Ocean's Trio open for 1 hour, server-wide, with a news announcement.

It won't be consumed if the minigame is already active — wait for it to close first.

Ocean's Crate:

The completion reward of the Ocean's Chest, also on the Ocean's Trio 1/25 table.

Contains Summer Tickets, Cocktails, gear and Platinum tokens.

Baby Monkey Pet:

A 10-tier pet dropped by Monkeys at 1/1,000.

Grants +1% Damage and +1% Drop Rate per tier against every NPC — including Monkeys and Gorillas, which ignore all other drop rate.

This is a 3rd pet (same slot as omni pets)

Monkey Cape:

A new Completionist cape variant with the full 750/750/750 comp cape stats and all its perks.

Unique perk: Summer Cocktails last twice as long when drunk while it's equipped.

Forged (100% success) from a Completionist cape + Completionist scroll + Monkey attachment.

Banana Boat Mount:

Banana Hat:

Monkey Wings:

Three new wing sets: Maniacal, Skeleton & Karamjan monkey wings, each with tiers t1-t5.

They give half the stats of a normal wing.

Found in Monkey basket caskets.

Gorilla Mask:

A cosmetic rare for the grinders: 1/25,000 from Gorillas, or a rare from Monkey basket caskets.

Sunglasses & Surfboard Shield:

The two summer flex pieces, mainly cosmetic.

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